> 2 problems:solid
> First on the Game bitmap you need black around the fighter ( also
> mirrors and other transparent stuff).
> Second, you should make the non-transparent area on the mask as
> black, you have some white on the wings.The
>
> Jim
> --- In Lasertank@y..., "y0d1n2a3" <y0d1n2a3@w...> wrote:
> > Recently I tried to creat an LTG File, but there is a problem.
> Fighter (your tank) is Transparent. Can anyone help please? Thanks!Also, do not worry about creating masks for objects other than the
> (The Grpahic file is reduced to 256 colors to reduce the file size-
> the original 24 bit file makes a 186k LTG.)
> >
> >
> >
> > Andy C.
tank, anti-tank, moveable mirrors, and tunnel. your moveable mirrors
on the game.bmp must be surrounded by black, not dirt. Remeber the
black areas on the mask.bmp represent the areas you want visible on
the Lasertank program and the white areas represent the
transparencies. It is all reaaly hard to put into words how to make
an LTG, and I agree that you should study other LTGs before creating
one of your own.
My LTG starter kit still has lots of work to be done because I
haven't gotten around to working on it recently. I hope it solves the
LTG mystery for people..
__
FB|