actually where deadly ( Kheper always left the difficulty as blank ).
Most deadly levels that I have received in the past where actually
easy or even kids levels.
I think that it is close to imposable for the author of a level to
set the difficulty. It really needs to be played for the first time
and then set.
[ Donald, this is one of the reasones I gave the temp files to you,
because I don't have the time to play each level and then re-rate all
of them. It is not an easy job, lucky that we have such a great group
here to help with the job :) ]
I have always thought that any level with more that 2000-3000 moves
should be also Deadly, but for a different reasone. This is not to
say that I think everyone should write 2000+ move levels, I HATE
levels that take that many turns, they are just not fun.
Jim
P.S. I don't think we need a new catagory, We just need to fix the
levels before they are added to the game. Remember we are talking
about a TEMPorary file of levels.
--- In Lasertank@y..., "Donald Drouin" <ducky@g...> wrote:
> For those who solve the temp levels and also for those who wrotes
new levels, i will like that you read this interesting comments from
a user.
>
> The section B) 1. is more for JIM.
>
> Donald
> --------------------------------------------------------------------
------------
> Dear Mr. Drouin.
>
> Concerning to Your message (1902) in the YAHOO-page here are my
comments to the choice of difficulty for a level.
>
>
> A) Comment :
> 1. I think, the basic sense of the game LASERTANK is to solve a
problem, not to beat a high-score.
> 2. When I see levels as No. 576 in the TEMP.LVL and its difficulty
is "deadly", I only can laugh.
> What is deadly in this level ? Nothing but to get the high-score
(see my comment No.1).
> Other examples are the so called deadly levels No. 656 and 661
(both are in the best sense "medium").
>
> B) Now my points of solution for this problem :
> 1. Is it possible to create another difficulty, may be called "high-
score hunting" or so ?
> In this difficulty all the levels can be stored, that are
falling under my comment-point 1.
>
> 2. For all level-creators : After finishing a level, think about
the difficulty with 3 question to your self.
> a) Why is it difficult to solve this level ?
> b) Is (are) the problem(s) in this level hard enough that the
level is more than difficulty "easy" ?
> c) Is it possible to solve the problem(s) in this level with a
look,
> or need the player the "try-and-error"-procedure ?
>
> And for the selection of the difficulty here is my doing :
> 3. After selecting the difficulty for this level, I put the choice
one step down
> (from medium to easy, from hard to medium and so on).
>
> C) General
> I prefer a "medium" level that may be "hard" or "deadly", but I
do not like levels,
> that are called "hard" or "deadly", and after a look, they
are "easy" or "kids".
> If You want, You can take my above writing or parts of it to be
published.
>
> Best regards
> Harald Heck (and Mr. Meyerfeld has the same opinion)