moment so I'm a bit into the matter anyway ;-) While I get your point
about C++ and Java, Java isn't 'destined' to be used for mobile
phone games - it's also starting to get used for 2D and 3D games (not
as much as C++ of course), but it's getting better.
Basically the idea would be as follows: create a Java version of the
game which would be compatible with the original LaserTank file
formats (.lvl/.hs/.ghs/.lpb). These files are freely available so
they could be used in both version of the game. As for the question I
posed earlier about the graphics: I think it's possible to create a
free open-source version in Java and keep the graphics as they are
(i.e., not released under a free license or so).
Simeon
--- In [email protected], "Ron en Jits" <meij0461@...> wrote:
>
> Jim wrote LaserTank earlier in Basic, than he wrote it in C++ (it is a
> stronger language)
> Java is a simpler, it is used for mobile telephones to play games.
> If you play pinball you have maybe 10 levels, but how can you put 10.000
> levels on line?
> LaserTank was meant by Jim to be an open-source on the Internet.
> But Donald is Manager over the Levels, LaserTank is a free name, but you
> cannot do anything without any level !
> Ron Meijer.
>
> -------Oorspronkelijk bericht-------
>
> Van: simeon1987
> Datum: 23-12-2007 19:54:46
> Aan: [email protected]
> Onderwerp: [LaserTank] JLaserTank
>
> Hey all,
>
> I'm sure some of you will remember me (Simeon).. it's nice to see that
> the game is still being played.
>
> The reason I'm posting this is because I'm considering to create a
> Java implementation of LaserTank (with the very original name,
> JLaserTank - could be changed though). The possible benefits of this
> would be:
>
> - Ability to play LaserTank on other platforms (Windows, Linux, ...)
> - Better integration with existing user interfaces (on Vista the menus
> clearly look like menus from earlier Window versions)
> - Ability to use Java Web Start (ability to play the game without
> downloading it)
> - Possible others, like integration with other tools or minor changes
>
> The idea of the this project is not to revolutionize the game, it's
> good as it is, but to create a more up to date version of it. It would
> also be licensed under a free license like GPL to allow further
> development by others if needed/desired.
>
> Check here for a picture:
> http://img514.imageshack.us/img514/48/jlasertankyi2.png
>
> I've just created the window and such; the buttons
> don't work yet and neither does the rest of the game.
>
> Possible issues:
>
> - In the first place, would it be a good idea to rewrite LaserTank or
> do people think there's no need to do it?
> - Is it OK to use the LaserTank name? (and same for any other
> intellectual property) - I haven't contacted Jim Kindley yet though.
> - Can the original graphics be used if it's going to be licensed under
> a free license? I know that the original source code is in public
> domain but I haven't checked the status of the graphics yet).
>
> Thoughts / ideas ?
>
> Thanks,
> Simeon
>
> PS: Merry Christmas and a Happy New Year :-)
>