lpb (+ 1 move "up" to get to the flag). The tank would be sitting
still and firing in the "up" direction without being able to turn
since that would waste precious bytes in the lpb buffer. This would
require some careful "programming" of the level as in "theoretical
max" which has the exact number of moves needed to fill the buffer. I
don't think there is currently a way invented to do this with single
pulsing, but this doesn't mean it's not possible. we shall see...
-Steve
--- In [email protected], Suyono <suyonohy@d...> wrote:
> What's the most number of shots in a
> solution that wins the GHS of a level?