>save or something like that. When I recorded the beginning, the
> Hello!!!
>
> Recently I made a level and when I recorded the level it didn´t
recording went weird. Please tell me if it´s a bug.
>I think I know what is happening. If you are on a tankmover and are
> Bye///Trax
>
>
>
> ---------------------------------
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blocked by something that is shot away, you can still move away
before the tank mover takes effect, if you're fast. When you play it
back, you can only see it in fast mode. Now, when you record, the
shot hits the block at G11 over to the right, and your tank moves
down. You then proceed. But when playing it back, because of the
extra move, the tank tries to move left while still on G10 and hits
the wall at F10. This messes up all the subsequent movements, because
the tank is on G11 when it should be on F11. The game, following the
recording, tries to move the tank down, but there's a wall at G12.
Next there's three left movements, the third of which hits the mirror
at E11. There are then three up movements that don't move the tank.
The tank is supposed to be through the green teleporter, but since
the move back at G10 was wasted, it isn't. The tank shoots right
(which is supposed to hit the block at N15) and moves the block at
H11 to I11 and opening the anti-tanks view. The tank goes right, the
anti-tank sees it, and the shot reflects off the mirror and hits the
tank.