one and it works really good (sometimes). One for Laser Tank would be
cool, but what about the High Scores?
> There are basicly two approaches:turns/
> 1) Write a simple level solver.
> I know that a level solver alrady has been written for soko-ban
> that works well when the length of the solution is about 50.
> Here we have much longer solutions, /and we didn't count the
>But a Random Level Maker would be hard to make AND it would take away
> So you will need to implement lots of problem specific
> filters to reduce the number of game states checked.
>
> Then if your solver works, you can give it a randomized
> level to check for solution, and make small changes until it
> works. It might also take years until you get your first kids
> levels :-) So be careful!!!
the joy of making levels on your own. In my opinion making lavels are
the best about Laser Tank and if the Level Generator then became too
good it would maybe make BETTER levels than the humans.
Hehe, being a bit futuristic here maybe. (Does Robots dream of
Electrical Sheeps?)
Spug