here's a rough translation with Google Translate - Donald would be able to clean it up a bit as he is native French
- Horst Ledpeddle
link to translated page, french to english -
https://translate.google.ca/translate?sl=fr&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fgroups.yahoo.com%2Fneo%2Fgroups%2FLasertank%2Fconversations%2Fmessages%2F8913&edit-text=&act=url
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Re: An interview with Ihab Habib NACIRI
Expand Messages fly 142857 Message 1 of 12, 1:40 AM January 26
[Ihab Nairi is the One Who makes The Most difficulty levels. He Has to write in French I am not reliably aim to translate the answers, sorry.]
Q1: What do you think about this game?
A1:
The best
Q2: How did you grow up from a rookie to a master? Was There a "sudden light"?
A2:
I LaserTank discovered in 1998 on a CD and it was an older version with 40 tables. And as this LaserTank an editor, I was able to create some tables for a few friends. In 2000, I rediscovered LaserTank on the internet with a new version, and above all, competitive (Solving levels, Beating GHSS, Making new levels). This prompted me to do better.
The "sudden light" is expected some time for me. By cons for you !!
Q3: You created The Most hardest levels. They Kept unsolved for years. How long did you cook Such a deadly level?
A3:
I do not take my place among great artists, I do not really have a good inspiration, I do most often reproduce old paintings, but this does not prevent the muse LaserTank only illuminates me a few times.
In response to your question, yes, I have created some very difficult paintings, is what is perhaps why several players want to even try my paintings. Some of them have remained several months without solutions (or rather without players), while they are average or even easy.
The fact that these paintings remain unresolved do not delight me at all, I created the course to be played, and give pleasure to many lasertankistes
Q4: In Reviews some of your levels, There Are a field of ices / thin ice / movers / tunnels / water combined together (like ". Yono's puzzle in Jkt" (Ch-III # 0003), "Ctrl + Alt + Del "(Ch-II # 1047)," Table "(Ch-II # 1875)). How did you design this kind of level, getting rid of Especially shortcuts?
A4:
How to get rid of shortcuts?
You know, any player looking to reach a GHS a painting, exploring different paths, which may reveal one or more shortcuts (if they exist).
I may be a player that tries to have its own tables GHSS !!
In fact, sometimes I ask Donald to send me LPBs for tables whose GHS is too inferior to mine, or much less than I estimated assessment
Regarding these three tables: Table "Robinson Crusoe's Puzzle" Ch-II_1920 by Yono in Jkt. is already very difficult, I wanted to make it even more difficult, I lai therefore amended to require players to use the G3 mirror and antitank J8
"Ctrl + Alt + Del" (Ch-II # 1047) is one of my first paintings Mortals. It is a painting based on a "timing trick."
"Table" (Ch-II # 1875), is based on two tips presented in Tutor.lvl (# 22 and # 42). It there's a reproduction (False Table) which has no thing.
In these paintings, I tried to remove the shortcuts, using only the objects necessary to the solution, in addition, almost all thin ice should be used. (The thin ice is very useful object to remove shortcuts)
In reality, I do not know if these tables represent shortcuts or not. Maybe they Mortal shortcuts too? !!
In both tables, rotating mirrors are our ALLIES !!
Q5: You have created a level Followed by similar levels, like "IllIsIbIlIt" (Ch-II # 1144), "look alike" (Ch-IV # 1245). How did you design this kind of level?
AT 5:
I create a table, and I play the first (obvious). Sometimes I see the flag which is reachable by different paths. I try to eliminate shortcuts for a solution, and other shortcuts to another: Well voila!
Q6: Your level "4 impossible solutions" (Sok-II # 1109) looks so consice goal is very hard (maybe at least as hard as "Down the Drain") How did you design this one.?
A6:
I noticed in one of your previous posts you've liked.
This is a modified version of Sokoban-II_0440 by Clueless Warrior. I made it away and not a flag I played, arrived at a solution, I dropped the flag again a step, and so on ... (maybe someone one else can roll back the flag more)
I did this with some of Mr. Gary tables, and I believe Sok-II_1285 also interesting to do.
These tables I have not created them but instead played
Q7: You are the expert of rotary mirrors. Would you like to Share some experiences about how to deal with levels with rotary Many mirrors Like "Aranjuez" (Ch # 1068-IV)?
A7:
I use a LTG which was internal to the French version LT4.04 I only changed the appearance of rotating mirrors, and perhaps this is what helps me see the good.
I send you a picture of a painting I designed with Suyono about it "LTG - Rotary Mirrors 2-III_0126 Challenge".
On sharing my experience as you say with rotating mirrors, you know that there's a tutorial initiated by Suyono, Tutor-with-Playbacks.LVL, I've asked a few tables with multiple rotating mirrors with their solutions and some tips, it also has a GHS, as I said at the table Hint "any mirrors Figure # 55," GHS most multiple levels mirrors can be improved. The GHS is largely the same table beatable, then I recommend to train with, and then I find it beautiful, is not it?
"Aranjuez" (Ch # 1068-IV), and I admit, is a table very difficult, and I was pleased that it is resolved, and congratulate you.
The help I can give players who want to try it, is partly shown in the hint, just paste it in the Text-Converter ClipBoard between the two lines:
PACKED DATA ----- ----- BEGIN
----- END ----- FILE
After conversion
6NA5NA2NA2N6WAEAEA3WDEF4W8SVSASB2SXV8NINA2SXD7SXXFNB5NXG3SC3NANA7SXD12N3EXED3EA2WXAEBEAEA3WVEXAEBEAEA3WVEXCEB2E10SA10N10W9SXXC9N10E11SB11NWV3WDWDWDWHEAEAEA3WFEXGEBEAEB3WV
I admit, the Hint is unclear: N North, E East, South S, W West, shot (A 1, B 2, C 3, D 4, 5 V, F ... 6, X10, XA 11 ...
This is a beginning of my solution, and I recognize also that it is not clear.
The second part of the aid is to the right at the top and bottom of the table "Man In The Mirror Challenge-IV_1066"
Q8: You have recommend Reviews some of your levels (and others') That you like. If you-have to choose the best level ONE (one by one by yourself and others), qui Would Be Chosen?
AT 8:
I played a lot of tables, with different levels of difficulty, and I can not pick one "the best" so there they are people too.
Solve a table too difficult really gives a great pleasure, but I remain fascinated by the paintings difficult / mortal with basic objects and / or with few elements.
Could I recommend tables to someone with these criteria or not? No, but I can quote tables I played and I find remarkable:
Lasertank _ ???? (they are people too)
Challenges:
"Move Diagonally! Ch-III-1384 "
"All Alone Ch-III-1583"
"+ Guard of Honour Ch-III-1728"
"Mirrors Maze-only Ch-III-1972"
"Keine jokes Ch-III-1575"
"Happy-go-lucky Ch-II-1795" (this may be a shortcut?)
"Backwards I-II Ch-1222"
Sokoban: what is beautiful and interesting with Sokoban1 & 2.lvl is that with most of his paintings difficult / mortal, the solution is obvious, it remains only suractiver his brain to get there!
I quote tables 4 and I do not say that I recommend them or not, or that one of them is "The Best", but they really fascinated me, because they are real and are very sokoban , very difficult.
"L is for Lasertank Soko-I-1873" (my score against 440/191 964/294 by tatr)
"Loose Cannon Soko-I-1172" (420/132 vs 220/80 by I & B)
(I may be wrong with checkers!)
"Tower of Babel II Soko-I-1369"
"SoKosity Soko-II-574" (981/429 vs. 975/436 AL)
I wonder how Mr. GerrW could realize these tables (only find the solutions is already very mortal, then design them!). These are really beautiful creations.
Q9: Lasertank has 3 main parts: Solving levels, Beating GHSS, Making new levels. Could you talk about Their relationship? Which of the parts do you like most?
A9:
The relationship between them is that they are three aspects of contribution to Lasertank. I try to do my best, and I'd like to do more, but ...!
Choose which I love between "Solving levels, Beating GHSS, Making new levels": say, Solving levels!
Q10: Could you Give Some advice to new players on how to solve a level, how to beat GHS, and how to make a new level?
A10:
Some tables have obvious solutions, such as checkers tables, we know what we have to do, but still, how? In this case: try and try again!
With tables where the solution is not obvious, eg the large tables LFE, use the Editor Lasertank, reposition objects, try to get to the final situation, once you have an idea of �9�9the solution, try and try again!
To create a good painting, I do not think there is a magic recipe, what I can say is that we must play and replay his own table, and try to eliminate shortcuts and unnecessary objects, eg more blocks to build bridges, make it easier or even stupid solution.
Q11: May LT'ers want to know more about you in the real life. Could you say something about your real life? Is anything of LT helpful for your life?
A11:
I am 46, I am a native of Safi city and I work as a teacher. This is a town on the Atlantic coast of Morocco (North Africa). I practice fishing rod, I practiced regularly it up football there's 4 years, where age and préoccupassions took over.
I'm FC Barcelona fun and I watch almost all his matches !!
Obviously LaserTank is very helpful to me, first of all, the fact of playing the tables or create gives me great pleasure, again, just the mention of my name in a message on the forum Lasertank, gives me immense joy, I feel that you and the players and creators to another corner of the planet, have esteem and respect for me, and this really impressed me. Many thanks Lasertank
Q12: What do you think about the future of Lasertank?
A12:
LaserTank is by far, the greatest puzzle game and will remain forever.
Lasertank goes well with the creations of the great Eduard Baumann, S. Squirrel Donald Drouin, LFE, Iron, entry into force Mr Pono and you, the glorious reappearance Mau (I say for it, for some time, I tried to beat GHS, something that was not easy in the presence of Amad, jojo and other large GHSS 'Hunters, whereas with non Mau GHS on a table, j 'had almost no chance to beat). I say this because the return of the major contributors (with the arrival of new), really give wings to LaserTank
I also noticed the return of the great hunter of GHSS Mr. Pchasta (jojo). Believe me, LaserTank go well.
I also hope the return of Suyono, and why not Jim Kindley, Mikulka, Kheper, Ivosh Sven Egevad Gary ... and that of the great Solvers, VVI, ccw, tere, Amad ... because they have contributed so much.
I obviously welcome the effort of Donald, he has given so much and big THANK YOU to him and to you.
Long live LaserTank and lasertankistes!