Boredom2:
If you insist on using LT4.0.6, you can remove the
C12 AND F12 bricks. The red laser needs longer
path in that version.
Boredom4:
Probably the J1 black tunnel must be at K1. (So
the K1 movable block is at L1.) These changes may
correct the wrong timing. The K12 and L12 bricks
are decorations.
Bye,
Suyono
PS: If one day we make one move lpb that needs
long execution time, the F8 execution is in normal
speed, not high speed. It happens because Jim
Kindley wanted to show the last move with normal
speed. Notice this: When we execute unfinished LPB
with many shots, LT doesn't show those shots in
normal speed, until we can see the last shot. (The
laser travel at normal speed if it's the last
step.) Therefore, if our last move in lpb needs
hours of execution time, use Hex Editor to change
the number of steps in the LPB, then add one dummy
step, i.e. just turning the tank. (Byte #65 is the
LSD. Increase it by one.) LT thinks that there
will be another step when executing our last move.
For example, see the attached level "F8 Speed"
with its two LPBs: F8-Speed_0001.lpb (normal
speed) and F8-Speed_0001a.lpb (high speed.) If we
don't add dummy move, LT may give us one extra
shot!
-----BEGIN FILE-----
File : F8-Speed.zip
Comments : Convert this text using
Text-Converter.exe 1.03 or later.
Unzip it to get F8-Speed.LVL,
F8-Speed_0001.lpb, and F8-Speed_0001a.lpb.
Size : 587
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Steve wrote:
>
> Lasertankers-
>
> maybe someone can double-check, but i can't get
> this level to work. i find my tank just dies in
> seconds if i move "up"-
>
> Special-I_No-LPB.lvl
> level 5
> "Boredom2"
> (Nic01)
> maybe Nic01 can fix it.
>
> also, as far as i can tell, the next one doesn't
> work as intended. it looks like there are
> problems with it because level bypasses a
> portion of the field, gets stuck at I-13, and
> starts repeating (i'm pretty sure) after about a
> couple hours of using "f8" replay. it's not a
> traditional trinary structure, so i couldn't
> decypher how it functions or is supposed to
> function-
>
> Special-I_No-LPB.lvl
> level 6
> "Boredom4"
> (Nic01)
>
> -steve
>