Dear Mr. Drouin.
Concerning to Your message (1902) in the YAHOO-page here are my comments to the choice of difficulty for a level.
A) Comment 
:
1. I think, the basic sense of the game LASERTANK is to solve a problem, 
not to beat a high-score.
2. When I see levels as No. 576 in the TEMP.LVL and 
its difficulty is "deadly", I only can laugh.
   What is deadly in 
this level ? Nothing but to get the high-score (see my comment 
No.1).
   Other examples are the so called deadly levels No. 656 
and 661 (both are in the best sense "medium").
B) Now my points 
of solution for this problem :
1. Is it possible to create another 
difficulty, may be called "high-score hunting" or so ?
   In this 
difficulty all the levels can be stored, that are falling under my comment-point 
1.
2. For all 
level-creators : After finishing a level, think about the difficulty with 3 
question to your self.
   a) Why is it difficult to solve this 
level ?
   b) Is (are) the problem(s) in this level hard enough 
that the level is more than difficulty "easy" ?
   c) Is it 
possible to solve the problem(s) in this level with a 
look,
      or need the player the 
"try-and-error"-procedure ?
And for the 
selection of the difficulty here is my doing :
3. After selecting the 
difficulty for this level, I put the choice one step down
   (from 
medium to easy, from hard to medium and so on).
C) 
General
   I prefer a "medium" level that may be "hard" or 
"deadly", but I do not like levels,
   that are called "hard" or 
"deadly", and after a look, they are "easy" or "kids".
   If You 
want, You can take my above writing or parts of it to be 
published.
Best regards
Harald Heck (and Mr. 
Meyerfeld has the same opinion)
