is a logic game i like it a lot as you know.
but i did do mazes on paper that had holes in that when you got to
the hole you flipped the paper over and continued to the end of the
maze.
that made them extreamly hard.
i belive that is what most of the others are talking about no
hiden objects or stuff just a way to continue the same size level
but making it start all over again when they get to the needed
square. like in some of the levels now there are only one of one
color tunnels.
if you go in them you are killed.
my thinking is that if you could use that one tunnel type of
thinking. but add one more type of flag allow only one of the new
flags on the level.
then have that flag have the code to jump to the next flag. on a
level made by the same author.
that way the levels could be continued to a limit of 3 if you want to
limit it.
something like that is not an advernture game but an extended maze
game.
to make it even easier to work in with this program structor you
might be able to make diffent level equipment like bolders instead
of blocks and open air instead of water and ice.
make it use prisimes instead of mirrors.
that way the new level stuff would be the only one that would be
allowed to have the jump from flags on.
like a completely new data file that you pick like you do the temp
ones now.
i do not know how hard it is to do something like that since this is
a free game. but i think that is what everyone is thinking about.
keith hall
--- In Lasertank@y..., "Jim Kindley" <jkindley@p...> wrote:
> I do not really see how layers would add to the game difficulty,
> unless you are moving an object from one layer to another layer. I
> have said this before but, this type of game only works if you can
> see the whole board at one time. We don't have any suprises ( i.e.
> hidden objects) the object of the game is logic/puzzle not
adventure
> game. Don't get me wrong, I love adventure games but this is not
one
> of them.
> Someone could make a "spinoff" of lasertank, LaserAdventure with
> layers,hidden stuff, keys, locks, doors ect.
>
> That would be soooo coool !!!!!!
>
> The layer storage is not that hard, each layer would be stored as a
> level and I would steal a couple of bytes from the Hint field for
> organization. "Undo" might be a pain in the butt with levels.
>
>
> Jim