Any progress with this?
Jeffrey
Simeon said the following on 2/7/2008 3:48 PM:
> Well I dunno how much memory those devices have but storing the
> undobuffer of all previous and current level data can become quite
> large. The original C version can simply store no more than the data
> itself but Java uses objects and thus it needs more memory.
>
> I'm using the SWT library for the GUI: http://www.eclipse.org/swt/ .
>
> Simeon
>
> --- In [email protected], yahoo@... wrote:
>
>> Not sure how you are doing this, but my hope is that we you are
>> complete, I will use that as a basis for a J2ME version to play on the
>> Blackberry and possibly Palm's et el under SuperWaba.
>>
>> Jeffrey
>>
>> Simeon said the following on 2/7/2008 3:17 PM:
>>
>>> Yeah, it's currently capable of loading the levels, viewing (global)
>>> high scores and I've recently worked on undo/replay.
>>>
>>> I've also discovered that someone else created a portable
>>> version for other operating systems called Laser-X-Tank, see
>>> http://sourceforge.net/projects/laserxtank. I haven't checked to what
>>> extent the game has been ported, the most recent version is 0.2.
>>>
>>> Simeon
>>>
>>>
>>> --- In [email protected], yahoo@ wrote:
>>>
>>>
>>>> Any progress on this?
>>>>
>>>> Jeffrey
>>>>
>>>> simeon1987 said the following on 12/25/2007 11:04 AM:
>>>>
>>>>
>>>>> --- In [email protected], "Gerry W" <gerrw@> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> Hi again,
>>>>>>
>>>>>> LFE writes
>>>>>> that
>>>>>>
>>>>>>
>>>
>>>
>>>
>>>>>> "However, there are bugs in the gameplay that probably
>>>>>>
>>>>>>
>>>>>>
>>>>>>> need to be removed (eg. ice not breaking) and others that the
>>>>>>>
> group
>
>>>>>>> hasn't made a decision about (eg. tunnel bug shown by Ihab and
>>>>>>> Suyono)."
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> I think any rewriting would be in the interface etc. not in the
>>>>>> gameplay because then the two platforms wouldn't be compatible.
>>>>>>
> You
>
>>>>>> can't have a level working in one and not the other.
>>>>>>
>>>>>> Gerry
>>>>>>
>>>>>>
>>>>>>
>>>>> It would indeed be important to let the rewrite support the same
>>>>> tricks/glitches as the original. Any incompatibility could cause
>>>>> levels to be solvable in one but not in the other. Basically,
>>>>>
> when you
>
>>>>> rewrite a program from scratch in a different language, you also
>>>>>
> need
>
>>>>> to rewrite the original gameplay (possibly with a different
>>>>> internal design) so it's still important to check the compatibility.
>>>>>
>>>>> This also applies to new levels created in the rewrite; the rewrite
>>>>> shouldn't contain bugs that could be used in the rewrite but not
>>>>> in the original version. When someone submits a new level, they also
>>>>> have to submit a playback file so that could be used to check if a
>>>>> level is also solveable in the original.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> PS. Simeon, I really like your levels!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> Thanks! :)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>
>>>
>>>
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>>
>>>
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