> I've been a serious GHS-hunter (well, trier then hunter) for aboutYou are definitely a very sharp individual, as a solver and a level
> two and a half years now and I've definitely gotten better.
> However, I still have further to go as occasionally someone
> (usually Jay) will post a GHS that I can't get close to.
> Frustrating and fun at the same time. What more could you want
> from a puzzle-game?
designer, and your first place in Challenge IV is well deserved.
You, and a number of others, often post GHS scores that I can't get
close to. For example, of the Challenge IV solutions I submitted
last month, only a third of them made it as GHS. I tend to do better
with the "Sokoban" ones, but even there others often post GHS scores
that I can't get close to. Last month, only 71% of the ones I
submitted made it as GHS. Even the one that started this
conversation, Sokoban-II level 308, is one where I could not even
find Fern's solution and now I see Yono realizes it can be solved
even faster. That is one of the many things that makes LT so
interesting: how we all can go about solving the same thing in
different ways and, because of our individual insights, it is
unpredictable who will get the GHS for any specific level. Due to
those individual insights, I quite often feel shortcuts should not be
eliminated from the levels. Quite often those shortcuts might be
extremely clever and can make nice goals for others to try to find.
I also feel it is good having a wide range of difficulties in LT. I
prefer Easy ones and the easier Medium ones, just because I am not
patient enough to make many attempts at solving. So the tougher ones
I usually do not try very long to solve. But I am still glad there
are more difficult ones. On the rare occasion that I am able solve a
tougher one, it gives me a very good feeling. This is another good
thing that makes LT so interesting.