On the Mask for the TUNNEL, black will be transparent and white will
display color (red, blue and so on, one for each ID number).
Spug
> you wish to use the editor? it's not difficult...the "game" and one for the "mask"
>
> what the LTG editor does, is import 2 bitmaps ... one for
>main appearance of each graphic.
> the "game" contains the graphics which have color, and make up the
>specify which parts of the "game" graphics will be transparent or
> The "mask" is black and white, and is hidden BEHIND the "game" to
not. The mask is most definitely required, especially for
the "tunnels"
>labled (blocks, water, etc) so you know what each part of the bitmap
> I do have a key for the "game" in .bmp format, it has each graphic
stands for. i have attached it to this email for you.
>them into one, called a LTG file! with the LTG file, you are ready to
> the ltg editor then imports the "mask" and "game" bitmaps and puts
open it in the lasertank program... to view and use your new graphic.
>to put each object in the exact same spot as the one in game, and
> I believe creating the "mask" is most difficult, because you have
THEN color it black and white!
>transparent... black stands for the parts that will NOT be
> in the mask, white stands for the parts of the game that will be
transparent.
>can email me (mrdoommaster@h...), reply to this message, or you can
> if you would like more details, or if you have a question... you
run to someone else for help!
>lot of patience!
> PS: ltg creation can take HOURS, so i wouldn't start unless i had a
> _____________________________
> --MrDoomMaster