By event handler I assume you mean the thing that's always running in the background waiting for a key to be pressed?
Also, it might be good to display the score maybe at the right hand edge of the menu bar.
LFE
--- In [email protected], "wrldwzrd89" <worldwizard@...> wrote:
>
> Reproduced on my development machine. Thanks for reporting it. However, I'm not entirely sure how to fix it. The game is quite multi-threaded. Excluding worker threads the JRE makes for its own purposes, there are basically 3 threads that run constantly while the game is playing: The event handler thread (created and started automatically), the movement and laser processor thread (spins in a loop; yields to other threads if it has no work to do; when there IS work to do, handles movement of the tank and shooting lasers - both by you and anti-tanks), and the animator thread (constantly animates all the game objects - if turned off in the preferences, this thread never starts; sleeps periodically to delay the animation enough to make it realistic).
>
> --- In [email protected], "lfe_7413" <sahandasanayaka@> wrote:
> >
> >
> >
> > Hi,
> >
> > I was waiting for someone else to say this but looks like no one will. Maybe no one has the same problem.
> >
> > When I run the LT application, load a lvl file and then choose play, cpu usage goes up to basically 100%. This happened on two Windows computers.
> >
> > LFE
>