/*******************************************************
 **             LaserTank ver 4.0                     **
 **               By Jim Kindley                      **
 **               (c) 2002                            **
 **         The Program and Source is Public Domain   **
 *******************************************************
 **       Release version 2005 by Yves Maingoy        **
 **               ymaingoy@free.fr                    **
 *******************************************************/

/* LaserTank Ver 4.1 (32Bit) Resource File */

#include <windows.h>
#include "lt32l_us.h"


CONTROLBM BITMAP  CONTROL_BMP
OPENING BITMAP    OPENING_BMP
GAMEBM BITMAP     GAME_BMP
MASKBM BITMAP     MASK_BMP

// Load sounds as RCData type

BRICKS RCDATA "sounds\\bricks.wav"

FIRE RCDATA "sounds\\fire.wav"

MOVE RCDATA "sounds\\move.wav"

HEAD RCDATA "sounds\\head.wav"

TURN RCDATA "sounds\\turn.wav"

ENDLEV RCDATA "sounds\\endlev.wav"

DIE RCDATA "sounds\\die.wav"

ANTI1 RCDATA "sounds\\Anti1.wav"

ANTI2 RCDATA "sounds\\Anti2.wav"

DEFLB RCDATA "sounds\\deflb.wav"

LASER2 RCDATA "sounds\\laser2.wav"

PUSH2 RCDATA "sounds\\Push2.wav"

PUSH1 RCDATA "sounds\\Push1.wav"

ROTATE RCDATA "sounds\\rotate.wav"

PUSH3 RCDATA "sounds\\Push3.wav"

SINK RCDATA "sounds\\Sink.wav"

// Import Menus, Accelerators & Dialogs from Language file

#include "lt32l_us.inc"

ABOUT RCDATA "about.txt"

icon1 	ICON 	"ltank.ico"
jek 	ICON	"jek.ico"

1 VERSIONINFO
FILEVERSION 4, 1, 2, 0
PRODUCTVERSION 4, 1, 2, 0
FILEOS 0x4004L
FILETYPE 0x01L
BEGIN
	BLOCK "StringFileInfo"
	BEGIN
		BLOCK "040904E4"
		BEGIN
			VALUE "CompanyName", "JEK Software\000\000"
			VALUE "FileDescription", "Laser Tank Logic Game\000"
			VALUE "FileVersion", FILE_VERSION
			VALUE "InternalName", "ltank32\000"
			VALUE "LegalCopyright", "Copyright © JEK Software 2002\000"
			VALUE "OriginalFilename", "LaserTank.EXE\000"
			VALUE "ProductVersion", PRODUCT_VERSION
		END
	END
END


